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Found 5 results

  1. TheDandyLyinSquid

    Hack Client Source Code?

    Hey all, I'm new to these forums, and a very, very, very, VERY beginner java coder. I really want to make my own custom client, just for like practice, and so everything is where I want it to be, and also have a few hacks for the heck of it. This might make me sound like a skid, but can someone link me to a decent client's source code? Thanks! Please Note: I do not plan on copy/pasting the code, but I want to dissect it and learn like, what goes where, and how to format it, etc. Thanks again!
  2. ApplePies


    Hello. I am currently developing a client, that has some pretty unique hacks. I do not want anyone to be able to get the code (Easily). I've tried Proguard. But whenever I try to launch the client. It just gives me an error. Any way on how to fix this, and what I do wrong? ERROR StatusLogger org.apache.logging.log4j.core.impl.Log4jContextFactory does not implement org.apache.logging.log4j.c.g ERROR StatusLogger org.apache.logging.log4j.core.impl.Log4jContextFactory does not implement org.apache.logging.log4j.c.g ERROR StatusLogger Unable to locate a logging implementation, using SimpleLogger Exception in thread "main" java.lang.ExceptionInInitializerError at net.minecraft.client.main.Main.main(Unknown Source) Caused by: java.lang.SecurityException: sealing violation: can't seal package org.lwjgl.opengl: already loaded at java.net.URLClassLoader.getAndVerifyPackage(Unknown Source) at java.net.URLClassLoader.definePackageInternal(Unknown Source) at java.net.URLClassLoader.defineClass(Unknown Source) at java.net.URLClassLoader.access$100(Unknown Source) at java.net.URLClassLoader$1.run(Unknown Source) at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at net.minecraft.client.d.<clinit>(Unknown Source) ... 1 more
  3. crazydude156

    Help with derp/retard mode...

    Hello users, I hope you guys don't scold me about not knowing how to do this or that but I need help with my client. I have started my client, got a few cheats, and learned along the way. I am wanting to add derp/retard mode in my client but don't know how. What I am asking is help on how to spam the packet Packet12PlayerLook, or just hints that will get me there on the right track, I know how to add variables and rest to activate the cheat, but not how to spam it. I would like help with that because I am a person that does not like to copy/paste or going on god dam Hack Forums and not learning a single thing about this. I like to learn how (this does that and why it does this). So I would really appreciate the help and hints that will get me on the right track and learn in the process. thanks :) bye. p.s- Sorry if i sound confusing I am new to this forum-_-
  4. BeastlyRed

    Minecraft Coding

    Hi, my name is Edward, I'm 13 and yes you may think that is young but I've been taking classes on coding. So of course I start minecraft and remember wait this is Java I know the basics of java I should make a mod..... But I got one problem I have no idea what files to edit/make to make a mod work I do know the basics of Java but just, so I just want to know what programs are the best for coding and what files do what (A link would be very helpful) Any help would be great..... Feel free to email me! BeastlyRed (Edward) Steam: BeastlyRed MC: BeastlyRed Thanks alot
  5. BlastQuasar

    Better Tracer

    Hi, I'm pretty new to coding but with the help of tutorials and the java class I'm taking, I've been working on creating my own client. I've been using very generic (copied) tracer code: public void TracerLine(boolean flag) { try { //GL11.glClear(GL11.GL_COLOR_BUFFER_BIT); //mc.renderGlobal.loadRenderers(); GL11.glBlendFunc(770, 771); GL11.glLineWidth(3.0F); GL11.glDisable(2929); GL11.glDepthMask(false); double size = 0.45; double ytSize = 0.35; GL11.glBegin(GL11.GL_LINES); if(mc.thePlayer.username.equals("~my username~~")) { GL11.glColor3f(0, 255, 255); }else{ GL11.glColor3f(255, 0, 0); } for(int x = 0; x < mc.theWorld.playerEntities.size(); x ++) { Entity entity = (Entity) mc.theWorld.playerEntities.get(x); double X = entity.posX; double Y = entity.posY; double Z = entity.posZ; double mX = mc.thePlayer.posX; double mY = mc.thePlayer.posY; double mZ = mc.thePlayer.posZ; double dX = (mX - X); double dY = (mY - Y); double dZ = (mZ - Z); if(X != mX && Y != mY && Z != mZ) { GL11.glVertex3d(0, 0, 0); GL11.glVertex3d((-dX + size) - 0.5, (ytSize - dY) + 1.0, (-dZ - size) + 0.5); } } GL11.glEnd(); GL11.glDepthMask(true); GL11.glEnable(2929); } catch (Exception e) {} } and I have been unsatisfied with the results. The tracer line flickers and disappears quite frequently. I have no experience with open GL but I am willing to learn if that is what's causing the issue here. What would be the best way to go about improving the quality of the tracer lines?