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Archus

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About Archus

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    Servant of Chuck Knoblock the one armed long arm of the Law

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  1. Archus

    Need help doing some stuff related to booleans

    Final objective is to save time, if I ever want to change the name of hacks.
  2. Archus

    Crashing

    Ah, got it. I decompiled it using a ModLodaer version of Minecraft so I need ModLoader
  3. Archus

    Crashing

    Anybody that has a 1.4.7 RenderBlocks.java unedited?
  4. Archus

    Crashing

    Ah. Thanks! I'm probably going to do a few showcases of my client whenever it's ready to be shown!
  5. Archus

    Crashing

    I know another way, but I don't know all the other ways you can do it in. The way I know takes a bit of time and don't remember most of it. I crash when logging into a MP game in real Minecraft for some reason. I can do it in MCP.
  6. Archus

    Crashing

    at bbb.b(RenderBlocks.java:466) - I know there are way more efficient ways to do this but I don't bother atm.
  7. Archus

    Crashing

    Hey, Sorry for the large amount of posts, but I'm trying to learn java, does anybody know what this crash error/whatever means? It's in RenderBlocks.java I've checked out the code (it's for my xray) and seems to be OK. Only thing I'd consider doing is adding an else statement public boolean renderBlockByRenderType(Block par1Block, int par2, int par3, int par4) { int var5 = par1Block.getRenderType(); par1Block.setBlockBoundsBasedOnState(this.blockAccess, par2, par3, par4); if(Vars.xray) { renderAllFaces = par1Block.blockID == 14 || par1Block.blockID == 15 || par1Block.blockID == 16 || par1Block.blockID == 56 || par1Block.blockID == 21 || par1Block.blockID == 54 || par1Block.blockID == 57 || par1Block.blockID == 73 || par1Block.blockID == 74 || par1Block.blockID == 129; } this.setRenderBoundsFromBlock(par1Block); return var5 == 0 ? this.renderStandardBlock(par1Block, par2, par3, par4) : (var5 == 31 ? this.renderBlockLog(par1Block, par2, par3, par4) : (var5 == 4 ? this.renderBlockFluids(par1Block, par2, par3, par4) : (var5 == 13 ? this.renderBlockCactus(par1Block, par2, par3, par4) : (var5 == 1 ? this.renderCrossedSquares(par1Block, par2, par3, par4) : (var5 == 19 ? this.renderBlockStem(par1Block, par2, par3, par4) : (var5 == 23 ? this.renderBlockLilyPad(par1Block, par2, par3, par4) : (var5 == 6 ? this.renderBlockCrops(par1Block, par2, par3, par4) : (var5 == 2 ? this.renderBlockTorch(par1Block, par2, par3, par4) : (var5 == 3 ? this.renderBlockFire(par1Block, par2, par3, par4) : (var5 == 5 ? this.renderBlockRedstoneWire(par1Block, par2, par3, par4) : (var5 == 8 ? this.renderBlockLadder(par1Block, par2, par3, par4) : (var5 == 7 ? this.renderBlockDoor(par1Block, par2, par3, par4) : (var5 == 9 ? this.renderBlockMinecartTrack((BlockRail)par1Block, par2, par3, par4) : (var5 == 10 ? this.renderBlockStairs((BlockStairs)par1Block, par2, par3, par4) : (var5 == 27 ? this.renderBlockDragonEgg((BlockDragonEgg)par1Block, par2, par3, par4) : (var5 == 11 ? this.renderBlockFence((BlockFence)par1Block, par2, par3, par4) : (var5 == 32 ? this.renderBlockWall((BlockWall)par1Block, par2, par3, par4) : (var5 == 12 ? this.renderBlockLever(par1Block, par2, par3, par4) : (var5 == 29 ? this.renderBlockTripWireSource(par1Block, par2, par3, par4) : (var5 == 30 ? this.renderBlockTripWire(par1Block, par2, par3, par4) : (var5 == 14 ? this.renderBlockBed(par1Block, par2, par3, par4) : (var5 == 15 ? this.renderBlockRepeater(par1Block, par2, par3, par4) : (var5 == 16 ? this.renderPistonBase(par1Block, par2, par3, par4, false) : (var5 == 17 ? this.renderPistonExtension(par1Block, par2, par3, par4, true) : (var5 == 18 ? this.renderBlockPane((BlockPane)par1Block, par2, par3, par4) : (var5 == 20 ? this.renderBlockVine(par1Block, par2, par3, par4) : (var5 == 21 ? this.renderBlockFenceGate((BlockFenceGate)par1Block, par2, par3, par4) : (var5 == 24 ? this.renderBlockCauldron((BlockCauldron)par1Block, par2, par3, par4) : (var5 == 33 ? this.renderBlockFlowerpot((BlockFlowerPot)par1Block, par2, par3, par4) : (var5 == 35 ? this.renderBlockAnvil((BlockAnvil)par1Block, par2, par3, par4) : (var5 == 25 ? this.renderBlockBrewingStand((BlockBrewingStand)par1Block, par2, par3, par4) : (var5 == 26 ? this.renderBlockEndPortalFrame(par1Block, par2, par3, par4) : (var5 == 28 ? this.renderBlockCocoa((BlockCocoa)par1Block, par2, par3, par4) : (var5 == 34 ? this.renderBlockBeacon((BlockBeacon)par1Block, par2, par3, par4) : ModLoader.renderWorldBlock(this, this.blockAccess, par2, par3, par4, par1Block, var5))))))))))))))))))))))))))))))))))); }
  8. Archus

    Big resolution of Minecraft causes lag

    Well in the future it will have more use ;)
  9. Archus

    Big resolution of Minecraft causes lag

    Well, actually it was because I have a bad graphics card (GFX520) and that means I'm unable to use AA. I enabled AA for java in my graphic card settings and that was the reason. Thanks anyways. I have a crappy/OK computer, but I'm planning to buy a gaming PC and get 2x GFX690's and probably the coming i9 if my motherboard can support it. Intel Core i3-2120 CPU NVIDIA GT 520 GPU 6 GB DDR2/3 RAM
  10. Archus

    Big resolution of Minecraft causes lag

    I will have a few tutorials up for tweaking your game, and your computer aswell.
  11. Archus

    Big resolution of Minecraft causes lag

    I've checked the RAM allocation and it is 2GB. I changed the RAM in the hex code of Minecraft so it's automaticly that when I start Minecraft. I think that it might be my Minecraft.exe's NVIDIA settings. It occured after me changing them and I'm going to change them back right now.
  12. Archus

    Big resolution of Minecraft causes lag

    Yes. I checked the code. I tried out vanilla and it seems to be the same. I'm pretty sure it's not the client then.. Hmm, I'm gonna try reinstall Minecraft completely. Can a moderator please move this to the correct section?
  13. Archus

    Need help doing some stuff related to booleans

    It will save me loads of unnecessary work, if I want to change the name of the commands at any time. I wasn't quite thinking when I made that code, so apologise for that.
  14. This only happens when using my client. I am unable to find the solution of this as I've checked every file I've edited (close to) and don't know what could be causing it. Also happens in other places than GuiIngame so could be in Minecraft.java but I doubt that highly
  15. Archus

    Need help doing some stuff related to booleans

    I want this: Whenever I enter a command such as .step it recognizes the name of it and makes a string containing the following: Vars.step if it's the step hack, so I want that to be like an object or whatever, and be able to toggle it.
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