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  1. Yesterday
  2. dejordzta

    Hello!

    What's your favourite anime? Getting accepted into the discord (where we normally hang) depends on it.
  3. Last week
  4. Earlier
  5. ZeMincrafter

    Need someone to make a xray resourcepack!

    Ok. So can you make one Joe?
  6. joe7777777

    Need someone to make a xray resourcepack!

    ask joe
  7. As the title says, I need someone to make an xray resourepack (aka texture pack) for me. I've been searching and trying different things for a long time but I just can't do it. So can somebody make me an xray resourcepack that works only on advent of ascension ores from all the dimensions? Hope you guys can help me and thanks!
  8. ZeMincrafter

    Hello!

    Hi I'm ZeMincrafter, I like games and anime. So yeahhhh, hope to talk with u guys soon
  9. maikaru

    The Post Your Desktop Thread

    GIF of my desktop
  10. Butts

    Still active?

    Dam Damnit I just signed up...
  11. FoggyLight

    Help Creating an Event Manager

    Thanks for the helpful reply, I tried to make it work, but I got stuck on the API for subscribing to the Specific modules. Anyway, my friend who's experienced in making successful hacked clients told me to drop reflection, and, if I'm entirely honest, I don't know why I'd want reflection, either. I'm going for a simpler approach, since the traditional one seems like unnecessary work. Also, sorry for the late reply, I got caught up in school, haven't worked on my client for a while. I'm back at it, and in a couple of years, you'll see a client that actually has some Hypixel bypasses In the meantime, I've got a lot of work ahead of me. Wish me luck!
  12. Sirenfal

    Hello World!

    You'll want to check the Discord
  13. yayinterwebz

    Hello World!

    Hey there, I'm "yayinterwebz", but would prefer if you just called me yay. I hail from Australia, and am avidly learning C#. I joined this forum to meet like-minded people, learn, and cause anarchy with others. Shoot me a message anytime, I'll read them! :)
  14. Sirenfal

    Hmm

    Don't worry about it Remember the community mostly hangs out on Discord now
  15. iikikikiki

    Hmm

    Sorry I didn’t know that would post!
  16. iikikikiki

    Hmm

    What should this be about..
  17. dejordzta

    Help Creating an Event Manager

    does this mean new reliant is programmed in Kotlin?
  18. dejordzta

    Capes

    Have you performed a 'net.minecraft' package-wide search for "cloak" or "cape"? All minecraft player accessories are now treated as "Layers".
  19. Shadows

    Capes

    Hey guys. I've been looking through the tutorials on here to see if there was something cool I could add to my client, and I found the capes thread (https://teamavolition.com/topic/6743-capes/). Read about it first, then come back to here. So my problem is that I cannot find anything related to updateCloak(), I've gone over EntityPlayer 3 times without finding it and I looked in the little bar of functions that are in the file, Help!
  20. Sirenfal

    Help Creating an Event Manager

    You make an abstract Event class from which all your events descend. You make an EventManager class that has a subscribe method that allows you to specify a method which should be called if an event of a particular type fires, and a call method that calls each of those subscribed event handlers whenever an event occurs. Then you make a class for each event type you need (ex. EntitySpawned, PlayerDied) Create a method to handle each event you care about and use EventManager.subscribe(EntitySpawned, handle_entity_spawned) So something like the following. I don't work in Java anymore, so you'll have to figure out the particular syntax yourself, I'm kinda fuzzy on Java 8 features. I left comments so you have some idea of what to Google. public class Event {} public class PlayerKilled extends Event { // fields, constructor... } // Java 8 function interface - each event handler probably needs an anonymous class? I don't know public interface EventFunction { void call(Event event); } public class EventManager { // a mapping of class types inheriting from Event to a list of function handlers for that event type // ex. PlayerKilled -> call(PlayerKilled event) private HashMap<Class<Event>, ArrayList<EventFunction>> handlers = new HashMap(); public void subscribe(Class<Event> event_type, EventFunction func) { // if this is the first event for this type we need to create the ArrayList they're stored in first if(!handlers.containsKey(event_type)) { handlers.put(event_type, new ArrayList<EventFunction>()); } handlers.get(event_type).add(func); } public void call(Event event) { // call all event handlers using a Java 8 lambda expression (Array.forEach lambda) handlers.get(event.class).forEach(handler -> { handler.call(event); }); } } For any further help consider joining the aVo Discord and asking in the #developers channel (check the thread in the Random section, it's stickied). EDIT: I don't know the exact syntax for the subscribe method, but you want a "SAM type". See these links- https://ocpjava.wordpress.com/2016/04/05/java-8-functional-interfaces-sam/ https://stackoverflow.com/questions/17913409/what-is-a-sam-type-in-java Something like whatever.subscribe(PlayerKilled.class, (event) -> { // do stuff with event });
  21. FoggyLight

    Help Creating an Event Manager

    So I started making my own client a quite while back, but I ended up using a client base. I quit a long time ago, but now I'm back, and I want to make my client from scratch, ground up, that way I can actually understand how my own client works. Problem is, I'm stuck on making an event manager, since all the the tutorials just give you code to copy/paste, with no explanation of what each part of it actually does. (if there's even anyone still on this site) Can someone possibly give me some direction? At the very least, show me how one of the event managers work, so I'm not limited by someone else's code?
  22. Dabato

    Still active?

    the way you type hurts me emotionally
  23. Dabato

    TEAM ABOLITION RAIDED MY MINECRAFT SERVER!

    bro mans quaking in his boots
  24. Barais

    Draggable GUI issues

    I got it fixed. I did an oof and placed it in an if statement instead of it being in my checkKey
  25. dejordzta

    Draggable GUI issues

    How have you got your "draggable" ui setup? Is it setup to extend Minecraft's GuiScreen? If so you should just be able to press the escape key to return in-game.. Otherwise, calling minecraft's display gui function with null parameters should take you back in-game. Without code or specifics we can't really be of much more help, sorry.
  26. Barais

    Draggable GUI issues

    So, I’ve got my own custom client and draggable GUI. Good right? Well, sorta. My issue is that whenever I bring up my menu, it displays it just fine and I can drag but i then can’t go back to the ingame screen. Would I need to do something in my GUI class or some other class to be able to go “back”
  27. Puddleduck

    Hey Guys Scarce Here

    Welcome to the forums. I recommend you enroll in a typing/word processing class.
  28. Puddleduck

    Might as well say Hello

    Hello new oldfriend!
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